"Playing turtle" usually refers to the behavior of deliberately letting one's character fall behind or fail in the game in order to gain some benefit or avoid adverse effects.
The concept originally came from racing games, where players could choose a slow turtle as their racer. If a player uses this turtle in a match, they will intentionally leave their character behind, wait for other opponents to overtake it, and then use items to attack their opponents to take the lead and win the match.
In modern games, "beating turtles" can refer to a variety of behaviors. For example, in team cooperation games, players may deliberately not complete their tasks in order to obtain more rewards or costs; in multiplayer online games, players may Will use weaker weapons or equipment to make his character lose, in order to achieve a better match against his opponent in subsequent games.
In short, "turtle hunting" is a dishonest and unethical behavior, and is widely regarded as a bad practice because it undermines the fairness and competitiveness of the game.
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